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This book is designed specifically for artists and designers interested in creative programming, diverging from traditional computer science curricula. It guides creatives in integrating computation into their artistic processes through a structured four-step approach, emphasizing practical examples and relevant work structures. Readers will explore a real-world case of computational art, connecting it to essential concepts while addressing potential challenges in creativity. All code examples are provided within a comprehensive Processing example library, facilitating an easy start for readers. This balanced approach to skill acquisition and creative development makes it a valuable resource for both educators and students in the realm of creative programming. You will explore various ideas and methodologies from creative programming across different professional fields, work with tools like the Processing language, and acquire skills to transition from static elements to animation and interactivity. The book encourages using interactivity as a means to refine and deepen creative concepts, simplifying the design of aesthetics and rhythms through data structures. It also highlights how to apply art code across diverse platforms, including web and mobile applications. Additionally, readers will gain insights into the complete process of computational art through real-world examples, along with best practices and common pitfall
Acquisto del libro
Coding Art, Yu Zhang, Mathias Funk
- Lingua
- Pubblicato
- 2021
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- (In brossura)
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