Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers.
Seymour Papert Libri
29 febbraio 1928 – 31 luglio 2016



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The Connected Family: Bridging the Digital Generation Gap [With CDROM]
- 211pagine
- 8 ore di lettura
The book explores the impact of technology on the younger generation, highlighting their growing independence and fluency with computers. Papert challenges both critics and idealists, addressing parents' concerns about the digital age. He discusses the potential of video games as educational tools, critiques ineffective educational software, and examines the broader implications of computer use on values, including the issue of "cyberporn." Ultimately, he offers insights on bridging the digital divide between children and their parents.
The Children's Machine
Rethinking School in the Age of the Computer
Revolution des Lernens
- 240pagine
- 9 ore di lettura
Kinder, Computer und neues Lernen
- 280pagine
- 10 ore di lettura
Format Paperback Subject Science