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Paul Booth

    Paul Booth è professore di studi sui media e sul cinema e tecnologia della comunicazione, concentrandosi sulle intricate relazioni tra media, tecnologia e cultura popolare. Il suo lavoro approfondisce l'analisi delle culture partecipative e di come il pubblico e i fan interagiscono con i contenuti nell'era digitale. Booth esplora temi come le tecniche narrative in televisione, la paratestualità nei giochi e l'impatto delle piattaforme digitali sulla creazione e la condivisione di contenuti. Il suo approccio offre prospettive illuminanti sulle dinamiche del panorama mediatico contemporaneo e sul coinvolgimento del pubblico.

    Watching Doctor Who
    DePaul Pop Culture Conference
    A Celebration of Time Travel
    Board Games as Media
    • 2024

      DePaul Pop Culture Conference

      A Celebration of Star Wars

      • 160pagine
      • 6 ore di lettura

      The collection features essays and insights from speakers and presenters at the 2024 Celebration of Star Wars, coinciding with the eleventh annual DePaul Pop Culture Conference. It explores various aspects of the Star Wars universe, offering diverse perspectives and analyses that highlight its cultural significance and impact on pop culture.

      DePaul Pop Culture Conference
    • 2023

      A Celebration of Time Travel

      DePaul Pop Culture Conference

      • 220pagine
      • 8 ore di lettura

      Exploring the relevance of time travel in various media, this collection features essays and contributions from speakers at the 2023 Celebration of Time Travel conference. It highlights the significance of time travel across different genres while emphasizing the importance of engaging with and critiquing popular culture that influences our lives. This retrospective celebrates the intersection of time travel themes and cultural analysis, making it a valuable resource for enthusiasts of pop culture and speculative fiction.

      A Celebration of Time Travel
    • 2021

      Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

      Board Games as Media
    • 2021

      Watching Doctor Who

      • 216pagine
      • 8 ore di lettura

      Through a richly detailed account of fan cultures and media over the over fifty-year history of the show, Watching Doctor Who explores fandom's changing attitudes towards this much-loved TV series. Why do fans love an episode one year but deride it a decade later? How do fans' values of Doctor Who change over time? As a show that's featured as part of the shared landscape of home entertainment since the 1960s, Doctor Who helps us understand the changing nature of notions of 'value' and 'quality' in popular television. Through a series of in-depth case studies of fan polls and debates, Paul Booth and Craig Owen Jones interrogate the way Doctor Who fans and audiences re-interpret the value of particular episodes, Doctors, companions, and eras of Who. With a foreword by Paul Cornell.

      Watching Doctor Who