Set in the enchanting world of Einarinn, this debut novel follows the adventures of Livak, a charming thief, as she navigates the complexities of magic and intrigue alongside the wizards of Hadrumal. The story blends captivating characters with a richly developed fantasy setting, showcasing McKenna's skill in world-building. Recognized for its excellence, it earned a notable position in the 2000 Locus Poll for debut novels, marking the beginning of an engaging series.
Juliet E Mckenna Libri
Juliet E McKenna si immerge nella storia, nel mito e in altri mondi per creare le sue narrazioni fantasy epiche. La sua vasta opera esplora i profondi legami tra il folklore antico delle Isole Britanniche e il mondo contemporaneo, con uno stile di scrittura noto per la sua intricata costruzione del mondo e la sua prosa avvincente. Attraverso le sue storie, invita i lettori a esplorare regni fantasy originali, pur affrontando generi diversi che spaziano dal fantasy epico allo steampunk e alla fantascienza.






Livak, a skilled thief, uses her bravery and cleverness to evade the dark sorcery of the Elietimm, aided by Ryshad, a noble swordsman who has captured her heart. Their adventure leads them to pursue an ancient and powerful magic that the Empire desperately needs to protect itself from threats. As they navigate danger and intrigue, their bond deepens, and a fortune lies in wait if they can secure this forgotten magic.
Eastern Tide
- 622pagine
- 22 ore di lettura
In a world terrorized by dragons, Kheda, Risala, and Velindre embark on a perilous quest to uncover the truth behind a rumored water dragon. Armed with unique knowledge on how to fend off these formidable creatures, they navigate a treacherous landscape where their skills have made them more enemies than allies. As they travel incognito, the trio faces constant danger, highlighting themes of bravery and the struggle for survival against overwhelming odds.
The Green Man's Quarry
- 348pagine
- 13 ore di lettura
Daniel Mackmain is tasked by the Green Man to address disturbances caused by folklore in the real world. He faces a peculiar situation when a naiad and dryad report sightings of a mysterious big cat in their woods. Despite similar reports occasionally surfacing in tabloids, no one has managed to capture evidence of such a creature or its predatory actions. The story blends elements of fantasy and folklore, exploring the intersection of myth and reality through Daniel's unique mission.
As the concluding volume of the Tales of Einarinn series, this story brings closure to the epic journey of its characters, weaving together rich themes of loyalty and sacrifice. Following the events of The Warrior's Bond, the narrative explores the complexities of relationships and the challenges faced in a world filled with magic and conflict. Readers can expect a culmination of character arcs and a resolution to the overarching plot, delivering a satisfying end to an engaging fantasy saga.
In the sequel to The Thief's Gamble, the story continues to unfold in the richly developed world of Einarinn. Characters face new challenges and adventures as they navigate a landscape filled with political intrigue and magical elements. The narrative deepens relationships and explores themes of loyalty and betrayal, while introducing fresh conflicts that test the protagonists' resolve. Readers can expect a blend of action, strategy, and character-driven storytelling that builds on the foundations laid in the first book.
Livak kann keine Ruhe finden, da die Siedlung im Süden zurückerobert werden muss. Dies hängt vom Eintreffen des ersten Schiffs der Saison ab, das jedoch nie ankommen wird. Eine geheimnisvolle Gefahr auf See bedroht Livaks Kolonie stärker als gedacht. Fortsetzung von Livaks Abenteuern in der Welt von Einarinn.
Ryshad, ein Auserwählter, schützt das Haus D'Alsennin und wird persönlicher Berater des letzten Überlebenden, Temar. Gemeinsam suchen sie während der Sommersonnwende Hilfe zum Wiederaufbau seiner Kolonie. Doch die Grenzen von Gut und Böse verschwimmen, und die Bedrohung durch Hexerei bleibt bestehen.
In der Kolonie Kellarin sorgt das Ausbleiben des ersten Handelsschiffs für Aufregung. Verantwortlich sind Freibeuter unter dem finsteren Muredarch, die mit finsterer Magie kämpfen. Livak und Ryshad beschließen, Muredarch und seine Bande zu besiegen. Das Buch ist das letzte Abenteuer von Livak aus "Der Welt von Einarinn".

