Ian Graham è un prolifico autore che trasforma argomenti scientifici e tecnologici complessi in saggistica accessibile e coinvolgente per giovani lettori. Con un background in fisica applicata e giornalismo, possiede una capacità unica di distillare concetti intricati in una prosa chiara e digeribile. Il suo lavoro è caratterizzato da uno stile narrativo che stimola la curiosità e promuove una comprensione più profonda del mondo attraverso dettagli e illustrazioni accuratamente selezionati.
Una guida unica dell'esplorazione spaziale per conoscere i segreti dell'Universo. Dalla Terra al Sole, ai pianeti del Sistema Solare e poi oltre, nello spazio sei immagini si trasformano aprendo la pagina per fornire punti di vista unici su corpi celesti misteriosi e affascinanti. Testi semplici, diagrammi, schede con i dati e fotografie fanno di questo libro un fondamentale strumento per conoscere il cosmo. Età di da 8 anni.
We depend on electricity in almost everything that we do. It gives us heat, light, transportation and entertainment. Electricity has always existed, but it is only in the last 200 years or so that we have learned how to make use of it. Find out what electricity does for us - and how we managed without it in the past.
Newly revised and re-edited with up-to-date maps. The book and disk work together and also independently to give students all the information they are looking for.― Games, puzzles, quizzes, and beat-the-clock challenges help turn information into active learning.― More than 30 hours of activity and reference on each CD-Rom.
The biography explores the life of an influential English physicist renowned for his groundbreaking work on the laws of motion and gravity, as well as the invention of calculus. His contributions significantly advanced the understanding of the physical universe, shaping the foundations of modern science. The narrative delves into his intellectual journey and the lasting impact of his discoveries on various scientific fields.
As an American pilot joining the RAF during World War Two, you'll experience many ups and downs, and no doubt you'll discover what a 'Mae West' is for! Get used to the lingo, commands and controls, otherwise it's time to bail out! Educational, informative and engaging, this book teaches children the risks taken and sacrifices made in World War II. The humorous cartoon-style illustrations and the narrative approach encourage readers to get emotionally involved with the characters, aiding their understanding of the debt owed by each generation to those who fought. It features a glossary and an index.
As an American pilot joining the RAF during World War Two, you’ll experience many ups and downs, and no doubt you’ll discover what a ‘Mae West’ is for! Get used to the lingo, commands and controls, otherwise it’s time to bail out! Educational, informative and engaging, this book teaches children the risks taken and sacrifices made in World War II and puts the reader at the centre of the action. This title in the best-selling children’s history series, You Wouldn't Want To…, features full-colour illustrations which combine humour and accurate technical detail and a narrative approach placing readers at the centre of the history, encouraging them to become emotionally-involved with the characters and aiding their understanding of what life would have been like as a World War Two pilot. Informative captions, a complete glossary and an index make this title an ideal introduction to the conventions of information books for young readers. It is an ideal text for Key Stage 2 shared and guided reading and helps achieve the goals of the Scottish Standard Curriculum 5-14.
"The HTML 4.0 Sourcebook now fills you in on all of the latest enhancements found in HTML 4.0. It also features new and expanded coverage of CSS style sheets and dynamic HTML; updates on URL syntax specifications and HTTP 1.1; more information on CGI transaction processing and HTML form-input mechanisms; details about new character sets designed for "internationalized" documents; updated examples and lists of software resources; and more."--Jacket
Discover the most amazing building designs since 1900. From the Empire State Building to, this book charts the story of design that led to some amazing games and gadgets. We look at the needs that prompted their design, the architects responsible for breaking boundariesand the technology that made them possible.