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Master storyteller Joanne Harris has created a magical and epic romp– a fresh, funny, and wonderfully irreverent new take on the old Norse tales, sure to be enjoyed by readers young and old.Seven o’clock on a Monday morning, five hundred years after the end of the world, and goblins had been at the cellar again. . . . Not that anyone would admit it was goblins. In Maddy Smith’s world, order rules. Chaos, old gods, fairies, goblins, magic, glamours – all of these were supposedly vanquished centuries ago. But Maddy knows that a small bit of magic has survived. The “ruinmark” she was born with on her palm proves it – and makes the other villagers fearful that she is a witch (though helpful in dealing with the goblins-in-the-cellar problem). But the mysterious traveler One-Eye sees Maddy’s mark not as a defect, but as a destiny. And Maddy will need every scrap of forbidden magic One-Eye can teach her if she is to survive that destiny.
Acquisto del libro
Runemarks, Joanne Harris
- Lingua
- Pubblicato
- 2007
- product-detail.submit-box.info.binding
- (Copertina rigida),
- Condizioni del libro
- In buone condizioni
- Prezzo
- 0,99 €
Metodi di pagamento
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- Titolo
- Runemarks
- Lingua
- Inglese
- Autori
- Joanne Harris
- Editore
- Doubleday
- Pubblicato
- 2007
- Formato
- Copertina rigida
- Pagine
- 528
- ISBN10
- 0385611307
- ISBN13
- 9780385611305
- Serie
- Runemarks
- Tag
- Narrativa, Fantasy, Avventura, Young Adult, Fantasy young adult, Magia, Mitologia, Fantasy epico, Oltretomba, Oracolo, Orchi, Goblin, Gnomi, Folletti, Mitologia germanica
- Prima pubblicazione
- 2007
- Titolo originale
- Runemarks
- Valutazione
- 3,75 su 5
- Descrizione
- Master storyteller Joanne Harris has created a magical and epic romp– a fresh, funny, and wonderfully irreverent new take on the old Norse tales, sure to be enjoyed by readers young and old.Seven o’clock on a Monday morning, five hundred years after the end of the world, and goblins had been at the cellar again. . . . Not that anyone would admit it was goblins. In Maddy Smith’s world, order rules. Chaos, old gods, fairies, goblins, magic, glamours – all of these were supposedly vanquished centuries ago. But Maddy knows that a small bit of magic has survived. The “ruinmark” she was born with on her palm proves it – and makes the other villagers fearful that she is a witch (though helpful in dealing with the goblins-in-the-cellar problem). But the mysterious traveler One-Eye sees Maddy’s mark not as a defect, but as a destiny. And Maddy will need every scrap of forbidden magic One-Eye can teach her if she is to survive that destiny.









