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Good Video-Games + Good Learning - Second Edition

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  • 194pagine
  • 7 ore di lettura

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This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people’s differential experiences of learning in gaming and schooling respectively.

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Good Video-Games + Good Learning - Second Edition, James Agee

Lingua
Pubblicato
2007
Rilegatura
(In brossura)
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Lingua
Inglese
Editore
Lang
Pubblicato
2007
Formato
In brossura
Pagine
194
ISBN10
0820497037
ISBN13
9780820497037
Serie
Valutazione
4 su 5
Descrizione
This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people’s differential experiences of learning in gaming and schooling respectively.