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Exploring the intersection of history and popular culture, this book analyzes how society consumes historical narratives and their implications for representation. The revised edition features new sections on the historical novel, gaming, social media, and genealogy, while drawing on diverse sources from computer games to daytime television. It compares experiences across the UK, USA, France, and Germany, as well as global trends, making it a vital resource for those interested in history, cultural studies, and media discourse.
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Consuming History, Jerome de Groot
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- Pubblicato
- 2016
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