Il libro è attualmente esaurito

Maggiori informazioni sul libro
This research delves into the narrative elements of the video game Bloodborne, utilizing A. J. Greimas's semiotic theory to analyze its storytelling. It highlights the interplay between narrative and gameplay mechanics, emphasizing the unique ludonarrative experience. Additionally, the study explores various references and inspirations that contribute to the game's rich narrative landscape, building on Terrasa's Master's Thesis from 2017, which focused on its ludic components.
Acquisto del libro
Bloodborne. On his ludonarrative and his referential universe, Bryan Montañez
- Lingua
- Pubblicato
- 2020
- product-detail.submit-box.info.binding
- (In brossura)
Ti avviseremo via email non appena lo rintracceremo.
Metodi di pagamento
Ancora nessuna valutazione.