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The Web Game Developer's Cookbook

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"Coverage includes: Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more; Accelerating development with external libraries and proven patterns; Managing browser differences between IE, Firefox, and Chrome; Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery; Creating INTERACTIVE FICTION 'gamebooks' that leverage new CSS3 features and impress.js; Building PARTY games around the lightweight atom.js engine; Developing PUZZLE games with the easel.js graphics rendering engine; Writing PLATFORMERS with melon.js and its integrated tilemap editor; Coding intense 2-player FIGHTING games for web browsers with game.js; Building a SPACE SHOOTER with the jQuery-based gameQuery game engine; Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game; Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js; Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js; Engaging players with content that encourages exploration"--Publisher's website

Pubblicazione

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The Web Game Developer's Cookbook, EVAN BURCHARD

Lingua
Pubblicato
2013
Rilegatura
(In brossura)
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Metodi di pagamento

4,4
Molto buono
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Lingua
Inglese
Pubblicato
2013
Formato
In brossura
Pagine
368
ISBN10
0321898389
ISBN13
9780321898388
Serie
Valutazione
4,35 su 5
Descrizione
"Coverage includes: Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more; Accelerating development with external libraries and proven patterns; Managing browser differences between IE, Firefox, and Chrome; Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery; Creating INTERACTIVE FICTION 'gamebooks' that leverage new CSS3 features and impress.js; Building PARTY games around the lightweight atom.js engine; Developing PUZZLE games with the easel.js graphics rendering engine; Writing PLATFORMERS with melon.js and its integrated tilemap editor; Coding intense 2-player FIGHTING games for web browsers with game.js; Building a SPACE SHOOTER with the jQuery-based gameQuery game engine; Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game; Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js; Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js; Engaging players with content that encourages exploration"--Publisher's website