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Leonardo Book Series: Immersed in Technology

Art and Virtual Environments

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The Banff Centre for the Arts has become synonymous for what's hot in the electronic arts, a place where professional artists come to produce new work and develop new skills. This book brings together critical essays along with artists' projects to explore the many issues raised by the creation of virtual environments and to provide a glimpse into worlds that have been much discussed but rarely seen.The book opens with eleven essays that approach the social and cultural implications of cyberspace from the perspective of cultural studies, communications, art history, art criticism, English, and women's studies. These are followed by nine virtual environments (along with statements of what the artists are trying to accomplish in both theoretical and technical terms), created as part of the Art and Virtual Environments Project at the Banff Centre.

Acquisto del libro

Leonardo Book Series: Immersed in Technology, Banff Centre for the Arts, Douglas MacLeod, Mary Anne Moser

Lingua
Pubblicato
1996
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(Copertina rigida),
Condizioni del libro
In buone condizioni
Prezzo
5,99 €

Metodi di pagamento

Titolo
Leonardo Book Series: Immersed in Technology
Sottotitolo
Art and Virtual Environments
Lingua
Inglese
Editore
MIT Press
Pubblicato
1996
Formato
Copertina rigida
Pagine
368
ISBN10
0262133148
ISBN13
9780262133142
Serie
Descrizione
The Banff Centre for the Arts has become synonymous for what's hot in the electronic arts, a place where professional artists come to produce new work and develop new skills. This book brings together critical essays along with artists' projects to explore the many issues raised by the creation of virtual environments and to provide a glimpse into worlds that have been much discussed but rarely seen.The book opens with eleven essays that approach the social and cultural implications of cyberspace from the perspective of cultural studies, communications, art history, art criticism, English, and women's studies. These are followed by nine virtual environments (along with statements of what the artists are trying to accomplish in both theoretical and technical terms), created as part of the Art and Virtual Environments Project at the Banff Centre.