Parametri
- 272pagine
- 10 ore di lettura
Maggiori informazioni sul libro
Just a few years ago, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post- industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.
Acquisto del libro
Minecraft, Daniel Goldberg, Linus Larsson
- Lingua
- Pubblicato
- 2015
- Rilegatura
- (In brossura),
- Condizioni del libro
- In buone condizioni
- Prezzo
- 21,99 €
Metodi di pagamento
Ancora nessuna valutazione.
- Titolo
- Minecraft
- Sottotitolo
- The Unlikely Tale of Markus 'Notch' Persson and the Game That Changed Everything
- Lingua
- Inglese
- Autori
- Daniel Goldberg, Linus Larsson
- Editore
- Virgin Books
- Pubblicato
- 2015
- Formato
- In brossura
- Pagine
- 272
- ISBN10
- 075355576X
- ISBN13
- 9780753555767
- Serie
- Tag
- Saggistica, Scienze sociali, Tema stórico, Storie vere, Commercio, Business & Management, Tecnologia & Ingegneria, Biografie, Fumetti, Arte, Computer & Internet, Fotografia, Biografie, Tecnologia, Sociologia, Design, Personalità, Giochi, Marketing e PR, Creatività, Occupazione, Ingegneria Meccanica, Internet, Cultura popolare, Software, Intelligenza artificiale, Videogiochi, Avvincente, Innovazione, Geek, Linux, Facebook, Minecraft, Realtà virtuale, Hacking
- Descrizione
- Just a few years ago, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post- industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.



