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Impero Mecha Samurai

Questa serie si addentra in una storia alternativa in cui il Giappone è emerso vittorioso dalla Seconda Guerra Mondiale, stabilendo un potente impero distopico. In un mondo pervaso dalla censura e da verità soppresse, emerge un gruppo ribelle che chiede libertà. I lettori seguono personaggi intrappolati nella lotta contro un regime oppressivo, scoprendo cospirazioni e mettendo in discussione la narrazione ufficiale. È un'esplorazione avvincente di resistenza, identità e ricerca della verità all'interno di una realtà frammentata.

United States of Japan

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  1. Decades ago, Japan won the Second World War. Americans worship their infallible Emperor, and nobody believes that Japan's conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons -- a group of rebels fighting for freedom. Their latest terrorist tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead. Captain Beniko Ishimura's job is to censor video games, and he's tasked with getting to the bottom of this disturbing new development. But Ishimura's hiding something...kind of. He's slowly been discovering that the case of the George Washingtons is more complicated than it seems, and the subversive videogame's origins are even more controversial and dangerous than the censors originally suspected. A spiritual sequel to Philip K. Dick's The Man in the High Castle, United States of Japan carries on the legacy of Dick's famous alternate history, focusing on how Americans and Japanese deal with their guilt and troubled relationship to the past.

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