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Real-Time Rendering, Third Edition

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures

Pubblicazione

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Real-Time Rendering, Third Edition, Tomas Akenine-Möller, Eric Haines

Lingua
Pubblicato
2008
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(Copertina rigida)
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4,2
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Lingua
Inglese
Pubblicato
2008
Formato
Copertina rigida
Pagine
1045
ISBN10
1568814240
ISBN13
9781568814247
Serie
Valutazione
4,2 su 5
Descrizione
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures